Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Gores are basically new recruits in the minotaur infantry or simply militia defending their territory.
Note speciali: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.
Avanza da: | |
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Avanza come: | Rouser Savage |
Costo: | 17 |
PF: | 37 |
Movimento: | 4 |
PE: | 45 |
Level: | 1 |
Allineamento: | caotico |
ID | EoS Minotaur Gore |
Abilità: | divine health |
ascia lama | 8 - 3 ravvicinato |
Resistenze: | |
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lama | -10% |
perfora | 0% |
impatto | 0% |
fuoco | -10% |
freddo | 10% |
esoterico | -30% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 10% |
Campo di funghi | 2 | 40% |
Castello | 1 | 50% |
Caverna | 1 | 40% |
Colline | 1 | 40% |
Congelato | 2 | 20% |
Foresta | 1 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 20% |
Montagne | 1 | 50% |
Palude | 3 | 20% |
Pianura | 1 | 30% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 50% |